RESPONSIBLE
video game violence has helped the games industry come of age, saysTony McGuire , but genocide-sim Hatred threatens the equilibrium of just cause and good taste.
“I’m not one for slamming violence in games – in the biggest entertainment industry on the planet, violence deserves its place in games as much as love, sarcasm and lies.
“The very discussion about responsible game violence is a sign of the art form’s coming of age: gamers aren’t just teens in bedrooms – they’re lawyers, doctors, housewives and pensioners too.
“Hatred is essentially a murder sim, with no notable plot other than one p***ed off dude who’s so fed up with the world he decides to single-handedly wipe out the human race with guns and knives.
“The GTA series wore down its critics with witty scripts, engaging storylines and dynamic gameplay. Rockstar contributed immensely to earn the industry the right to incorporate violence in games without running the media gauntlet with every new release.
“Hatred’s media furore machine is masking mediocre gameplay. Execution sequences are nothing new, but Hatred’s are violent for the sake of violence.
“Pure gaming pleasure comes from being entertained. Hatred falls well short. It’s just a bit much.”
SCOTT Marley thinks violence in video games is acceptable and the choice lies with the player to play or not.
“Come on, violence is in every video game we play. It may be light hearted, colourful, funny, or harsh gory bloody horror. Take our little plumber friend Mario, Is he violent? YES. He goes around jumping on people’s heads.
“Violence is all around us, it’s just covered up and sugar-coated.
“Don’t get me wrong, Hatred definitely is a hard hitting, disturbingly gritty and over-the-top violent game, but this is not new. Look at GTA, Mortal Kombat, Carmageddon, Uncharted - all ‘violent’ in their own right.
“I love all kinds of video games and many offer a form of escape. It’s somewhere we can go and get away from everyday problems, relax and destress. Something we can immerse ourselves in and experience different ‘virtual’ worlds.
“At the end of the day it’s a game, violent or not, and any right-minded person will realise that and separate what’s real and what’s not.
“As an adult it is my choice to play these games and as a parent I also my choice NOT to allow my kids to play these games – it’s down to the parent to respect the age rating on the box and not buy violent games for minors.”
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